Posts Tagged ‘Nibbler’

New Game Idea: Snake Tower

23 February, 2010

I know I already promised to be making Symbll, but I must place that project on hiatus. That is right, I put it on the back burner. Reason: I thought up a new idea for a game! Well I’ve thought of several, but this one has the best chance of surviving the rigors of development.

I present you with the concept of Snake Tower (bullshit name for now…I mean secret covert redundant name *Ahem*). The concept is to mix a little game called Nibbler (Snake for those younger ones) with tower defense. How is this possible? Well think of moving around trying to avoid your “tail” and then deciding on where to strategically place yourself as a tower to blast away enemies. The “tail” will actually be walls which the enemies can not cross unless there is no direct path to the object you are defending (in which case it will only slow them down). The player can choose to turn into a tower at any time, which will automatically shoot enemies, at the cost of being stationary. This will add an element of constantly thinking about your position and force you to think of the best place to set up a tower. The object being defended will be an object, possibly animated, which the player will also have to keep track of at all times. When in tower mode your walls slowly crumble, leaving your defenses depleting while you take on enemies. If this seems like a daunting task, well don’t fret! The enemies will on occasion drop power ups, along with dropping a sum of money. The power ups will be temporary, but the money will last until you spend it on upgrades. Every aspect of the game will be upgradable/degradable. The length of the walls behind you, the amount of time the walls last while in tower mode, the width of the walls, the amount of damage the walls do if enemies cross over, and other things that people associate with wall upgrades. Different types of weapons for your tower? You bet! Enemy difficulty? You can control that too! Speed, hit points, defense, its all there! Different level types abound! Numerous play modes! Story modes, survival modes, hardcore modes, median modes, and multiplayer modes!

Expect it for all ages. Release date: this spring for a demo and summer for release!

Ambitious, bold, exciting, beautiful…