Posts Tagged ‘today’s question’

Today’s Question: What keeps players coming back to games?

21 December, 2009

What keeps players coming back to games? Why do you return to games?

Today’s question will be reflected on tonight, to allow for ample thinking time. Also, any comments will be highly appreciated and considered for use in tonight’s post.

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Today’s Question: What game have you spent the most time on?

18 December, 2009

What game have you spent the most time on? Why have you spent so much time on it? What did you love or hate about the game?

Today’s question will be answered tonight, to allow for ample thinking time. Also, any comments will be highly appreciated and considered for use in tonight’s post.

Today’s Question: What role does character selection play in a game?

16 December, 2009

What role does character selection play in a game? A lot of game now allow for changing the outer appearance of your character. How does the appearance of your character affect your play? A lot games also have classes that are geared for certain styles of playing. How does class selection affect your game play?

Today’s question will be answered tonight, to allow for ample thinking time. Also, any comments will be highly appreciated and considered for use in tonight’s post.

Today’s Question: Can too much information be a curse?

14 December, 2009

If a player asks friends or finds information online about how to advance in a game, does that affect the amount of fun the player can have with the game? We live in a time where if you ask a question about anything it will be answered almost immediately. Just search online and websites like Gamefaqs or Gamespot will give you cheats, walkthroughs, and maps. Can having too much information actually be a curse for gamers?

Today’s question will be answered by me tonight, to allow for ample thinking time. Also, any comments will be considered and thought upon for use in tonight’s post.

Today’s Question: Learning curves?

12 December, 2009

Do games match their learning curve with how people actually learn? Its all happened to us at some point, we buy a game and are so excited we don’t read the instructions. “It’s a genre I’ve played before…” Ten minutes into the game you have no idea whats going on, so you are forced to read the instructions (either the little booklet that came with the game, or on a website). This question is about how games teach the players how to play, or how to interact with the game. Do learning curves affect a player’s interest in the game? Are there games that are just too complex, and too much information too soon ruins the fun? What do you think?

Today’s question will be answered by me tonight, to allow for ample thinking time. Also, any comments will be coiled over and braced upon in tonight’s post.

Today’s Question: Where are games heading?

11 December, 2009

Where are games heading in the future? I know this is a broad question, but what sort of game elements do you think we will see in the future? This also encompasses game elements that you don’t want to see in the future.

Today’s question will be answered by me tonight, to allow for ample thinking time. Also, any comments will be boiled over and traced upon in tonight’s post.